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Re: FQ2 pliers?
Posted By: snoopy, on host 66.109.195.245
Date: Monday, May 12, 2003, at 13:45:42
In Reply To: Re: FQ2 pliers? posted by mandichaos on Monday, May 12, 2003, at 04:47:48:

Getting the pliers requires setting off what, IMO, is the most complex chain of events in the whole game. I'll start you off.
>
> Every time you move a piece of furniture in the hut, examine the area. Something useful will turn up.
>
> You need to: get past the two felines in the garden,
> demand everything you can from the old guy in the castle,
> search a building you just drove a tractor through,
> pander to a vain mermaid,
> go buy a bucket,
> and satisfy a puppy's sweet tooth.
>
> Yeah, I know. Let us know when you get specifically stuck on one of these. :)
>
> -Mandi

**so far, i have done all except:
started up the tractor and,
met the second feline.
i tried to start it up several times, but nothing.
am i supposed to meet the feline after the lion somewhere?
also, is there anything else from the hut i need to know about?
the orc has been really irritable too; i tried pouring water on it, and it didn't help.

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