Main      Site Guide    
Message Forum
Re: FQ2 pliers?
Posted By: mandichaos, on host 68.54.184.87
Date: Monday, May 12, 2003, at 14:24:30
In Reply To: Re: FQ2 pliers? posted by snoopy on Monday, May 12, 2003, at 13:45:42:

> Getting the pliers requires setting off what, IMO, is the most complex chain of events in the whole game. I'll start you off.
> >
> > Every time you move a piece of furniture in the hut, examine the area. Something useful will turn up.
> >
> > You need to: get past the two felines in the garden,
> > demand everything you can from the old guy in the castle,
> > search a building you just drove a tractor through,
> > pander to a vain mermaid,
> > go buy a bucket,
> > and satisfy a puppy's sweet tooth.
> >
> > Yeah, I know. Let us know when you get specifically stuck on one of these. :)
> >
> > -Mandi
>
> **so far, i have done all except:
> started up the tractor and,
> met the second feline.
> i tried to start it up several times, but nothing.
> am i supposed to meet the feline after the lion somewhere?
> also, is there anything else from the hut i need to know about?
> the orc has been really irritable too; i tried pouring water on it, and it didn't help.
>

Okay... I meant "second feline" in the sense that the lion is considered part of the cat family. ;)

You have had an altercation with the dwarf in the farmhouse, right? If not, go in there, steal something, wrestle with him, and run for the shed. Then, I believe, you can use the tractor.

-Mandi

Post a Reply

Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.

RinkChat Username:
Password:
Email: (optional)
Subject:
Message:
Link URL: (optional)
Link Title: (optional)

Make sure you read our message forum policy before posting.