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Perils: What next?
Posted By: Tasukette, on host
Date: Thursday, November 8, 2001, at 16:17:38

I've finished the boosters, the conduits, the maintence thingy...
and been on the "radio" trip.
I found the cat, gave the boy a better weapon, solved the King's Dilemma, shot the bear thing and now I have no clue what to do next.
-how can I get the Spiffy Cola in that vending machine?
-how can I get into the sandstone caverns?
-where can I get more evidence for Johnson?
-how can I get into Kepler's office and stay alive?
-where is the silver key?
(BTW, I stupidly gave back Fisher's card... hope it's not important)

I'm carrying:
2 Nanoxite Stones
Passcard (CQ30021)
Vault Key
Noise Filter Headset

4 Peryolitium Shards
Passcard (CQ60537)
Dragon Key
Round Pot

Leather Briefcase
Supply Room Card
ISO Energy Pulse Gun
Small Mirror

Metal Briefcase
Mine Access Card
Light Tube
Tranquilizer Gun
Sleeping Pills

Employment Papers
OSA Card
Radio Receiver
Military Uniform

ISO Accident Report
Izacladia Access Card
Fire Extinguisher
ISO Officer's Cap
Tranquilizer Spray

Scrap of Paper
Business Card
Pet Snacks

I.D. Card
Gold Key

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