
Sample Adventure: The Trainer
The "cave.sma" File
. There is a stack of junk in one corner of this dank cavern room and
c door = 2
, an open
C
, a closed
, door in the other. Behind you a stream of daylight enters
from the cavern opening.
c door = 2
^ g Go through the door.
p Treasure! Yay, yay! You found all the treasure
in the world! Yes! Now you can go home, retire,
and start that junkyard business you've always
dreamed of owning!
w
* c Close the door.
p Ok.
s door = 1
C
* o Open the door.
c !door
p It's locked!
C
p Ok.
s door = 2
c a:key
c !door
* un Unlock the door.
p Ok. The door is now unlocked.
s door = 1
C
* lo Lock the door.
p Ok. The door is now locked.
s door = 0
^ l Leave the cavern.
c d:sword
p After bribing that kobold to let you in? You should at least
do something to make this trip worth your while.
C
g kobold
* rum Rummage through the junk.
s rummaged + 1
c rummaged = 1
p You search through the junk but find nothing of interest.
Maybe if you looked harder....
C rummaged = 2
p You found a sword hidden at the bottom of the pile!
a sword
C
p You search through the junk but find nothing more of
interest.
* hit Hit your head against the cave wall really hard.
p Ouch! Well, that's the end of that. You hit your head so hard,
you died right there on the spot.
l
Back to the Smash Tutorial Sample Adventure: The Trainer.
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