Although Smash permits the ability for any number of actions occurring
when you select one of the inventory choices, this does not mean you should
necessarily take advantage of this feature. A prime, unbreakable rule for
not just Adventure Games Live games but any adventure game is
that an instruction from the human player to the in-game player should not
cause the in-game player to do something the human player did not expect.
For example, if you select an option that says, "Shoot the three-eyed
cobra," the game should not come back and say, "You take careful aim
at the one-eyed bunny rabbit and fire." It would be acceptable to say,
"You aim at the three-eyed cobra and fire, but you miss and hit the
one-eyed bunny rabbit," because at least then the instructions of the
human player were not ignored or countermanded.
Along the same lines, if the player selects an inventory item with the
misconception that all he's going to do is examine it, but instead he
use it or stabs it or drops it or gives it away, this same rule is being
broken. The rule of thumb is, have inventory selection do simple
examination unless the context of your game makes it clear that something
else will happen instead.