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Re: Murkon's Refuge: For the third and (probably) final time
Posted By: sting, on host 61.6.99.158
Date: Wednesday, June 26, 2002, at 20:03:51
In Reply To: Re: Murkon's Refuge: For the third and (probably) final time posted by robnephew on Wednesday, June 26, 2002, at 06:55:17:

> If you want a challenge, you can try what I'm doing. I'm using a full party, though. Whenever we level up, I add the extra points to their least important stats. We all have 30 charisma and my front three are also getting very wise. I found that this makes the game much more challenging. I was also going to use no equipment, but that quickly became too much of a hastle, so I changed it so that they can only use equipment that they find. We've never purchased anything from the shop. This is good, really, because we've often needed every single gold piece we could scrape together for resurrections.

That's very interesting, I like it! I never buy anything from the shop anyway, except for when I sell something I want by accident. Also, how about no offensive (Sorcerer) spells? I'll use a wizard turned Assassin to kill Murks.

Oh, but hang on... the HOME spell... and DISARM... and... what other useful Sorcerer spells are there?

Wait. Let me think. I can do without Disarm (Damn! If I'd planned this out I would have given my 73 million gold to this new, not-yet-existent character. But actually it's really fun to not have enough money. Like in Real Life ;)

That's a great idea, robnephew! I'm on it!

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