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Re: Murkon-Equipping
Posted By: commie_bat, on host 24.202.58.154
Date: Friday, June 7, 2002, at 04:09:18
In Reply To: Re: Murkon-Equipping posted by sting on Friday, June 7, 2002, at 01:49:33:

> > Now I'm exploring level nine and I'm getting so many things.If I see another displacer hide I'm going to scream (ha).
>
> I love Displcer Hides. I do a roaring trade in them, selling them in Teralt. I'm pretty surprised I don't get hauled in by the authorties for illegal trade and cruelty to animals, etc. But then again when there are THAT many Displacers all over the place, they're hardly an endangered species. ;-)
>
Actually, I think the hides are meant to be removed and displaced. I'm sick of them, though. I'll throw them away even if I'm carrying cheaper things. It's even more frustrating when they turn up in pools. I guess those particular Displacers were practicing water displacement when something went horribly wrong...

>
> > For instance, if you have a leather cap +3 for $39,500 Helmet 4 Knights,Rogues & Assasins VS.a Bronze Helmet +1 for $7,500 Helmet 6 Knights only!!!! What would you pick??The most expensive or the best AC?
>
> Definitely the best AC.
>
> The only reason the Leather Cap is expensive is because having +3 of anything makes it expensive. It's not very good.
>
> If you're wanting to equip your Knight, go for the Bronze Helmet. Not only does that give your Knight better protection, but then when you sell the Leather Cap +3, you can get lots of money which you can then spend on interesting things in the shop, or you can hoard and tell people "Look how rich I am!"
>
Right, AC is what protects you. You won't impress too many Smoke Dragons by telling them your hat happens to be +3.

Part of the reason plussed items are more expensive is because they can be worn by more classes of characters. A Bronze Helmet +1 will protect you just the same as a Copper Helmet +2, but it's not "worth" as much because it's less likely someone in your party will be able to equip it.

I like to think of the retail value of Items of Specialness as a sort of actuarial value, taking an average of how useful certain features might be to a typical random character. Doesn't mean they suit your particular party's needs. For example, Items of Healing are among the most expensive, but they have such low AC that you're often better off with healing magic. However, just imagine how incredibly handy they'd be for someone without access to healing magic. At that point the healing is worth what you pay for it.

^v^:)^v^
F"+n"B

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