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Posted By: RiftTraveler, on host
Date: Thursday, November 29, 2001, at 22:38:28


I want to thank everyone who helped me through this venture. Especially Gobhamor and Gremlinn for being patient, and (hopefully) understanding when I was too stupid to see what they were driving at. Thanks for the help, guys.

Extra super special thanks to Gremlinn and Sam for working on these games. They are the most addictive and exciting things since... since... MST3K.

Hurry up with the next big game, gentlemen. I'm eagerly awaiting it. I love that Kendra COnnell. *Grins*

Nuff Said.

Ladies and Gentlemen,
If I could offer you only one tip for the future, Rinkworks would be it. The long term benefits of RInkworks has been proved by countless gamers. While the rest of my advice has no basis more reliable then my own meandering experience.
I will dispense this advice...
Enjoy the ease and quickness of the trainer. Never mind. You will nto appreciate the ease and quickness of the Trainer until Akumos. But trust me: In a couple of months, you'll look back from the Corolis Space station, and recall in a way you can't grasp now, how much possibility lay before you, and how easy it really is. You are NOT as dumb as you imagine.
Don't worry abou screwing up, or getting stuck.
Do alot of things in every game repetitively.
Don't be reckless with the head cook in the kitchen, and don't be lenient with people who want to be reckless with you.
Don't waste you time on a certain task. Sometimes you're ahead, sometimes you're behind. The game is fair, and in the end, it all gets done anyway.
Remember the puzzles you solved yourself. Forget the failures. If you succeed in doing this, tell me how.
Keep your old keys and passcards, throw away your old rocks and sticks.
Don't feel stupid if you don't knwo what to do in a game. Some of the most interesting posts come from people who don't know what they are doing in their games. THE most interesting posts still don't.
Get plenty of items.
Be kind to your inventory. You'll miss it when it's gone.
Maybe you'll need help, maybe you won't. Maybe you'll finish, maybe you won't. Maybe you'll die horribly in the Brackly Maze, maybe you'll dance the funky chicken on Hennus' grave. Whatever you do, don't congratulate yourself too much, or berate yourself either. There are other puzzles around the bend, and not all of them hard.
Enjoy the Connells. Take them anywhere you can. Don't be afraid they'll die, or of what people think of them. They'r ethe greatest characters I've ever played.
Read the TSP manual, even if you don't get it, and don't read the conduits explanation it will only make you feel stupid.
Beat up on Pugilo. You never know what he'll do for you next.
Be nice to your nerds.
Understnad that loyalties come and go.
Work hard to bridge the gap between the jocks and their fears.
The further you go, the more you'll need items from your professors.
Play Akumos alot, but don't let it make you jaded.
Play Brackley Hall alot, but don't let it make you arrogant.
Accept certain inalienable truths: The Brackley Maze is small; the conduit job is possible; you too will become experienced, and when you do, you'll encourage others by saying that when you were starting out, the Brackley Maze was huge, the conduit job was impossible, and children respected a challenge.
Repspect your challenge.
Don't expect any items to support you. Maybe you'll have red gemstones, Maybe you've got 17 moves. Watch them, or either one could run out.
Be careful with advice you read, and be thankful for those who give it. Advice is a form of nostalgia, and dispensing it, is a way of pulling the past from the disposal, wiping it off painting over the ugly parts, and recycling it for someone in need.
But trust me on the Rinkworks.

A parody of Baz Luhrmann's "Everyone's free to wear Sunscreen."


Rift "FInally, finished all things AGL" Traveler

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