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Re: SOAT update
Posted By: Sundragyn, on host
Date: Tuesday, March 27, 2001, at 08:41:30
In Reply To: SOAT update #1 posted by gremlinn on Sunday, March 25, 2001, at 22:56:06:

> Ok, it's technically not an update since I haven't posted about it yet, but here's some info about it so far:
> The acronym just goes along with "GOAT" and "POAT", of course, and in fact I haven't yet decided on the title for sure. Don't ask me what "SOAT" stands for. The game setting is partly medieval fantasy, but also leans toward the more freakish side of fantasy, incorporates some modernisms, and even a bit of science fiction. No dragons, elves, or evil magicians intent on world domination.
> Here are some statistics so far: 37 locations, 319150 bytes (8625 per location), 8 items/4 enumerated items used in the written code so far (a total of 46 items/8 enumerated items in the plans so far, but that will get larger), and 45 global variables.
> It's about half as large as POAT at the moment, and will end up significantly larger. Hopefully there won't be anything that's too difficult (POAT had two points that were unexpectedly difficult for players to pass), and there should be much more detail in descriptions, more character interaction, and more puzzles overall.
> --gremlinn

Congratulations. I'm looking forward to the release.

But... *gasp* ... NO DRAGONS????


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